The Issues with Legionnaire Servers SWRP Server.

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Hello Reader,
 I have been brought here today to write about issues that Legionnaire Servers has with its current SWRP server. After reading this please tell me your opinion and what you think what I have said is right or wrong and or state what you think what I have stated is correct or incorrect. Legionnaire Servers has been a great SWRP server with great scenery which makes you feel immersed as you roam planets, restrictions throughout there are a few things that need to be fixed but overall, they have been able to keep steady ground with most rules and informing most players what the correct thing to do is. I also commend the people who chose not to change the whole concept of SWRP and have kept it the same but adding some unique though simple new concepts. Though as of recently I and a few others can agree there are some balancing issues and outright disrespect that is given by admins to players. I would like to say this before I continue people donating for custom classes and or anything is great because it helps the server grow and stay up, but even though they have paid to have something of their own on the server, letting them have something that might not be balanced to (Most) players will ruin the fun for others which may even reduce players. 

How are these custom jobs and or high ranked players “unbalanced”?I would like to claim that anyone that I’m speaking about here I have no hard feelings for and or hope that this forum post will not create any negative thoughts on each other. I’m going to speak about the Eternal Empire first. The Eternal Empire has deemed to be the most “powerful” and or win these raids or fights because of their “strength” whereas... it’s not true, in fact, it’s not that at all. The reason they are considered these is because of the advantages they are given because they have “fewer players” which by the way is the only reason I have been given, if we are not counting the ones that state, “I had no control, we were given them”. The speed and health of these jobs are insane, because Apprentice’s/Squire’s/Padawan’s have 200 health, Knight’s/EE Knight’s/Sith warriors have 500 health and Leaders of force factions have 1000 Health. That is a huge gap, though your argument may be that that’s 1 person but currently it’s not… EE have prince’s an emperor and a princess, yes not all of these jobs are filled yet and may need to be paid to get but the fact they can be filled and still have these advantages is absurd. This is how bad the current health system is, Padawans have an 800 health difference from a Leader (Which personally I think is somewhat ok) but leaders having a 500 health difference from a middle rank is ridiculous and even more so for users without lightsaber’s. Let’s talk about the speed and how people that say that it doesn’t change anything is wrong. Let’s say you’re a force user and you are in a fight and or your absorb is low and your opponent is a faction leader and or one of the higher ups, these higher ups do not just have more health but they have a considerable amount of speed. If you were to try and run away from these force users, you would not be able too. Your absorb is low so you can barely leap away and if you were too they will follow you and chase you down, if you were to be running away they would catch up to you and even be able to go in front of you. These users sometimes even use Dual lightsabers which makes it even worse by dealing them being able to use 2 sabers to their advantage. 

I’m just going to end it saying this because this is going too long. The only reason I have written this and have made it so long is because I care for this server, too many servers have lost players because of easy fixes and I would like to assist this server to not die or even slow the death of the server by suggesting or talking about problems with the community and what their thoughts on it are. People who I’m talking about like the EE and or Custom jobs can reply to this but keep in mind you play as the characters I’m arguing to change and or saying there is no problem with them is stupid because you do not play as jobs who do not have your advantages. Thank you for whoever read through all of this. Though I could have spoken about so much more that I can think can be improved which I will list below but all I’m saying is too all high up staff that you need to be more open with your community ask what’s wrong don’t make them go to a stupid forum to lessen your work load when you are doing nothing. Even meetings at a certain time could help, what you need to do is speak to people and ask what they think is wrong with the server instead of them going out there way because by doing this people are lazy and will not suggest or talk about any of this because they think it’s a losing battle and or won’t speak about them because you are too ignorant to listen or care. That’s All. Last time I tried speaking about these problems to admins I got kicked. This was because 1 person said as I was midway typing my sentence that if I were to say anything more I would be kicked. To me this is stupid since it’s OOC chat and the reason people must speak in that chat these days is because staff aren’t listening. That’s All. I hope whoever may be reading this has a great day. 

Sincerely,
Triggered Man- Jimmy 
Problems:
EE Jetpacks
Speed
Health
Dual Sabers
Players in EE compared to Jedi and Sith 
And others, please help me add to this list my replying :D

Adjustments:
Specs Is fixing the speed issues though there may be future factions (Grey Jedi) that will be the exact same. Though I commend specs for his work as a developer and quickly fixing problems like these and help making this server better as it strives for greatness. 
Just to touch on a few topics;

I think the way custom classes are being handled is quite well. You can only go up to a certain health (not equivalent to a faction leader), you can only get 375 speed (base is 350 so barely a difference). I think an issue down the line will be purchasing double bladed lightsabers, but that only becomes an issue when we have 20 custom classes running around with them, right now there are only 4 and they are all in different factions, which for the most part helps balance it out slightly.

As for the health difference between ranks, I disagree. A padawan should be extremely under-powered when compared with a faction leader. Why would you expect an entry-level force user to have the same power as someone who theoretically would have spent their entire life gaining the skills and power needed to rise to that level?

However, I think the underlying issue with that is that people are being promoted far too quickly. If you have the numbers, the ranks should be dispersed so it creates a working system, e.g 70% of faction in the lower ranks, 30% in ranks of higher authority and power. This would help balance out the gameplay.

That being said, I do think something needs to be done about jetpacks and grapples. Giving that to EVERY mandalorian and EVERY skytrooper is a huge issue that needs to be addressed. Again, these should be reserved for the higher ranks, aswell as restrictions being added to them. These are advantages that imperial troopers and republic troopers simply do not have. The most powerful faction should be decided based on skill, not the faction you join!

Just a side note; I would recommend structuring your post more professionally and taking out any non-serious comments if you want this post to be taken as seriously as it can be.

Kind Regards,
Death
This is what I have to say on all these suggestions:
To begin with, not all mandalorians get grapple hooks, at least not if you’re following the rules.
Within the 4 mandalorian clans the only people that should be allowed to access this tool are the veroya, so if you see anyone else with it in mandalorians I suggest you contact a staff member in game.
Another thing I’d like to speak about is ee, you may think that the ee have an advantage with 4 royalty members but if anything they’re underpowered compared to the Jedi or Sith.
The Jedi high council and Sith dark council both have 1000 health and there can be a lot more of them compared to the 3 members of royalty (not including leader).
The speed is even amongst all high ranks and the reason they are higher as death has already stated is that in lore someone still being taught the ways of the dark side for example would be destroyed by one of the few individuals who have gained a rank such as dark council who have mastered the dark side in many aspects as well as saber duelling, this is why it is setup the way it is.
A quick thing I’d also like to comment on is you do not pay for royalty let alone any rank on the server, the only donations are custom classes or factions (which may or may not be able to obtain in the future).The 500 health difference compared from mid ranked to high end rank is justified on the fact that there a still quite a few ranks before you reach that, as well as the fact that there can be a lot more knights than there can be a prince or a high council member, it’s not like an entire faction can be full of emperors or high councillors, you could easily combat this by just fighting people your rank and letting your higher ups deal with them, if your higher ups aren’t on then the faction is at fault, not the fact that a knight can be beaten by a Sith Lord with the Sith Lord having the advantage.
Now custom jobs are different, it isn’t like you can pay 100 dollars for 5000 health or something stupid like that, I understand I haven’t made Donation information clear so I will make it clear now.
The base health of a custom force user Job is 750 and can go up to 1000, that is the same as a council member so it is not unbeatable or op, just more difficult.
The speed of a custom class has a base speed of 350 which is not overpowered compared to everyone, it’s about the same as a Jedi master or Sith Lord, the maximum you can go to is 375 which is about the same as the second in command of a faction so it may seem a little bit overpowered but it is still beatable.
As for duel sabers I am inclined to agree I do not enjoy there being so many custom classes with them and currently the only exception is lore characters but if it gets too bad in the future we may need to just remove them for all ccs, only allowing factions to have one.
Now regarding the staff member kicking you, I am unsure of the full situation so I will contact staff as to see what happened.
As for sktroopers having jetpacks the current way to make it semi fair is the price to purchase them is quite hefty compared to the skytroopers current pay check.
I will speak to staff and players in or out of game to try and find the best solution regarding this matter.

Sincerest regards,
Matrix
I have to agree with Jimmy on all of this. Primarily on the EE situation. The EE were using their lore strength as an excuse for improved health and speed, same with the custom classes. How I respond to that, is that lore is one thing, but for the sake of skill and balance, everyone should have even numbers, the skill should be the differentiating factor. I hate the fact that people seem to think that lore or money will give them power. If the EE want to be known as the powerhouse faction, earn it through only gathering the best players, not through convincing the job coder to give them hp and speed. 

Now, you may say due to lore an apprentice is meant to be smashed by royalty, my suggestion is dont make that overly influenced by numbers, and instead only give royalty to highly skilled players who would be able to beat 90% of apprentices, once again through SKILL not NUMBERS. My number 1 suggestion if you still want to incorporate increasing numbers as the ranks go higher, is only increase health, not speed, increasing speed through ranks gets ridiculous and just ruins the game. It may look like im targeting the EE, but they were the ones that sparked the whole argument, but these same arguments I have made here also should apply to the jedi and sith. A jedi padawan should have the same speed as a grandmaster, and the sith apprentice should have the same speed as the emperor. Anyone who has experience in SWRP will understand my frustration in increasing speeds.

 To sum it all up, its simple:
- Do not use lore as an excuse for power, to gain power recruit the best players to the EE and win through skill. Numbers only frustrate people.
- Increasing numbers is fine to a certain extent, but speed is ridiculous and creates huge balance issues, only increase health just like classic SWRP servers which used to be fun, its that simple.

 
Originally, my decision was all force users get equal speed except for the faction leader and top rank which get slightly higher, about 1/7th extra speed of the base speed.
However envy decided because people were complaining that any force user could easily beat a trooper, the best way to fix that was to even out speeds based on rank.
I did not agree with this statement at first, but eventually got used to it, this situation clearly shows this is not the way to deal with this and we need some sort of other solution.
The only way I could see this being resolved is if force users are put to almost the same speed as normal troopers, but they are slightly faster.
So for now I have decided to change every force user's speed to 350 as a temporary fix for this until a more permanent solution can be made.
Please leave your thoughts and suggestions on this below, I would really like to hear what everyone has to say.

Kindest Regards,
Matrix
Here is the way it should be made (or something similar):

Faction Leader: 375 Speed
2nd In Command: 360 Speed
Every other force user: 350 Speed

Troopers should not be the same speed as force users, not only is this incorrect in the star wars universe, but it adds unnecessary balance issues into the game. Ontop of that, EE and mandalorians have a HUGE speed increase with jetpacks and grapples, so reducing speed of force users would make it near impossible for a force user to win. Becoming a force user requires effort through proving yourself in tryouts. Why should someone who just joins the server as a PVT have the same speed as a force user? it just makes no sense.

Furthermore, if someone is incapable of killing someone with an extra bit of speed, they should either let the more powerful ones in their faction deal with it, or learn how to properly fight. If you're capable of actually fighting properly, speed is no factor.

You'll have to learn how to say no to the snowflakes. people are always going to complain that something is unfair because they can't get it, but if you start to succumb to their wishes, the server will go downhill very quickly.
Creamy Entrails said previously:

Just to touch on a few topics;

I think the way custom classes are being handled is quite well. You can only go up to a certain health (not equivalent to a faction leader), you can only get 375 speed (base is 350 so barely a difference). I think an issue down the line will be purchasing double bladed lightsabers, but that only becomes an issue when we have 20 custom classes running around with them, right now there are only 4 and they are all in different factions, which for the most part helps balance it out slightly.

As for the health difference between ranks, I disagree. A padawan should be extremely under-powered when compared with a faction leader. Why would you expect an entry-level force user to have the same power as someone who theoretically would have spent their entire life gaining the skills and power needed to rise to that level?

However, I think the underlying issue with that is that people are being promoted far too quickly. If you have the numbers, the ranks should be dispersed so it creates a working system, e.g 70% of faction in the lower ranks, 30% in ranks of higher authority and power. This would help balance out the gameplay.

That being said, I do think something needs to be done about jetpacks and grapples. Giving that to EVERY mandalorian and EVERY skytrooper is a huge issue that needs to be addressed. Again, these should be reserved for the higher ranks, aswell as restrictions being added to them. These are advantages that imperial troopers and republic troopers simply do not have. The most powerful faction should be decided based on skill, not the faction you join!

Just a side note; I would recommend structuring your post more professionally and taking out any non-serious comments if you want this post to be taken as seriously as it can be.

Kind Regards,
Death

Hello Death,

I currently disagree, paying an amount of money to get a rank equivalent to a council member and or even better than a council member with sometimes more speed than the council member is absurd. It’s screwing the balancing by people ranking up too fast by paying and getting benefits from it. I understand that paying for custom class with your hard-worked cash should gain you some benefits over others, but I do not agree with buying yourself higher in a faction and gaining a lot more than what they should get. Yes, down the line purchasing double blades could be an issue, though it is currently a problem because you stated that most custom classes are in a specified faction but what you didn’t mention is that if 2 factions were to help each other in a raid then there would be 1 v 2. Custom classes with single sabers a slight increase in health and maybe unique items would be way better than custom classes with more speed and health and even sometimes dual sabers.    

Death, I’m not sure if you read all my first paragraph, I did state that “Padawan’s have an 800-health difference from a Leader (Which personally I think is somewhat ok)” so I agree with the point you are stating. Though instead of talking about what I think personally about the health compared to their lore I encourage you to read Randy’s reply, I could not have said it any better and that is my exact thought on the matter. 

I agree a lot of people are being ranked up too quickly, but the reasons why are because of the advantages the faction gets from having these higher-ups. The speed is increased, and an extra 200 health is quite an advantage over other factions. Personally, I think to fix this issue is not to put a timer on how long you can be promoted but to make it more equal across the board by factions having players with similar ranks so when raiding there is that actual challenge to win instead of losing because a faction had higher ranked players than what you had in the raid. 

I agree jetpacks and grapples need to be sorted out. Not every Mandalorian gets a grapple but any Mandalorian can attain them by going to a specific clan’s base and buying them from their vendor though it’s against the rules. The same goes for sky trooper vendors a lot of people recently are going to the eternal ship and buy themselves jetpacks from their vendors. Yes, there needs to be more restrictions on jetpacks and a restriction that only higher up sky troopers can get a jetpack. I also recommend that we give the imperial and republic troopers something to give them an advantage over other troopers just like the Mandalorian and Sky troopers have.

Thanks for the advice, though I am only stating my opinion and problems I and others have stumbled upon when playing. I do want this thread to be taken very seriously but I have only made this thread to try and benefit the server and inform the owners on what I and a few others think on the current system. This being the first thread I have ever made, I think I have handled it quite well and did a decent job. Though I do agree a lot of what I said can be shortened and can be better said. 

Sincerely,
- Jimmywow
[LGS] Matrix said previously:

This is what I have to say on all these suggestions:
To begin with, not all mandalorians get grapple hooks, at least not if you’re following the rules.
Within the 4 mandalorian clans the only people that should be allowed to access this tool are the veroya, so if you see anyone else with it in mandalorians I suggest you contact a staff member in game.
Another thing I’d like to speak about is ee, you may think that the ee have an advantage with 4 royalty members but if anything they’re underpowered compared to the Jedi or Sith.
The Jedi high council and Sith dark council both have 1000 health and there can be a lot more of them compared to the 3 members of royalty (not including leader).
The speed is even amongst all high ranks and the reason they are higher as death has already stated is that in lore someone still being taught the ways of the dark side for example would be destroyed by one of the few individuals who have gained a rank such as dark council who have mastered the dark side in many aspects as well as saber duelling, this is why it is setup the way it is.
A quick thing I’d also like to comment on is you do not pay for royalty let alone any rank on the server, the only donations are custom classes or factions (which may or may not be able to obtain in the future).The 500 health difference compared from mid ranked to high end rank is justified on the fact that there a still quite a few ranks before you reach that, as well as the fact that there can be a lot more knights than there can be a prince or a high council member, it’s not like an entire faction can be full of emperors or high councillors, you could easily combat this by just fighting people your rank and letting your higher ups deal with them, if your higher ups aren’t on then the faction is at fault, not the fact that a knight can be beaten by a Sith Lord with the Sith Lord having the advantage.
Now custom jobs are different, it isn’t like you can pay 100 dollars for 5000 health or something stupid like that, I understand I haven’t made Donation information clear so I will make it clear now.
The base health of a custom force user Job is 750 and can go up to 1000, that is the same as a council member so it is not unbeatable or op, just more difficult.
The speed of a custom class has a base speed of 350 which is not overpowered compared to everyone, it’s about the same as a Jedi master or Sith Lord, the maximum you can go to is 375 which is about the same as the second in command of a faction so it may seem a little bit overpowered but it is still beatable.
As for duel sabers I am inclined to agree I do not enjoy there being so many custom classes with them and currently the only exception is lore characters but if it gets too bad in the future we may need to just remove them for all ccs, only allowing factions to have one.
Now regarding the staff member kicking you, I am unsure of the full situation so I will contact staff as to see what happened.
As for sktroopers having jetpacks the current way to make it semi fair is the price to purchase them is quite hefty compared to the skytroopers current pay check.
I will speak to staff and players in or out of game to try and find the best solution regarding this matter.

Sincerest regards,
Matrix

Hello Matrix,

Thanks for replying and informing me more about how things function. I understand how the Mandalorian work but as I have stated previously when replying to Mr. Death, they are able to purchase them through a vendor though it may be against the rules the best way to fix this issue is to change the vendors restrictions and set it to that specified job, same goes for sky troopers.

The EE may be underpowered compared to other ranks in Jedi and Sith but currently, there aren’t many higher-ups in Jedi and Sith and are even active as most the Princes are. This is what gives them the advantage, and this is why I think people are complaining. I do not agree with your thoughts on why these characters should get more speed because of their lore, Randy has stated it perfectly to my thoughts on why it should not be based on lore. By having more speed and health shouldn’t consider you more skillful… dueling with the same amount of health and speed is a fair fight and winning the fight is considered more skillful than dying from an unfair fight.

I was told when I first joined this server that you were able to purchase Vaylin in the EE this may have been incorrect, but I was never told that you could not. Though custom classes join specific factions and get a high rank because of them being a custom class and the advantage they would have with the custom class over a normal player.  I was also not aware till recently that each rank up gives you an extra 200 health, this is way better than what previously thought though there aren’t many high ranked players, so it’s unbalanced compared to other factions. I agree with your statement on the numbers of ranks and how specific ranks should fight similar ranks to theirs but the speed in these higher classes compared to knights is insane. Killing a knight as a master or 2 ranks higher is easy because once their absorb is gone there is nothing they can do.

Thank you for informing me and others on how these custom classes work when donating. I can agree with an extra amount of health though speed should be the same, give them items that help their roleplay. Things like Cloaks not something powerful like a 1 shot pistol (se-14c). 

I highly suggest you make it that there is only 1 dual saber in each faction as this will balance it out. Yes, taking away the option to be able to gain a dual saber is a good idea. We have spoken about the situation about the kick, I’m sure you understand that by now. The sky troopers still should have some restrictions on the actual jetpack and maybe even only the 3rd rank and above can use them. 

Sincerely,
-Jimmywow
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